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| News: Press Release: Game Programming Theory | ||
| January 1, 2007 | ||
| This is the First Edition. This text covers all of the basic fundamentals of artificial intelligence and physics of motion in 2D and 3D that are commonly needed when programming various computer games. Each major algorithm is illustrated with a sample program, written in C++ using Microsoft's Visual Studio .NET 2005. This book is designed for a college level introduction to the theory behind game programming. The text places emphasis on making reusable algorithms. |
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| To find out more about this programming book: Game Programming Theory | ||
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